- Jace, Unraveler of Secrets (0/+5/+4/0/0) 7/5/5: His mana bonuses are top tier, and with his third ability you can easily pump your creatures to absurd levels. Slow, Card Reliant, Weak Abilities, Flexible. Getting Started: Look for cards that force your opponent to discard. Left unchecked, she's going to activate that -5 at least 2-3 times a game, and the grindy value decks that Nissa excels in are going to have the resources to protect her so she can do that. She's like a one-shot Fiery Emancipation, and that's terrifying. With a card like Storm the Vault, he becomes ridiculously powerful. She only has one loyalty ability, however, and it only allows you to look at the top 4 cards you have and play one as long as it isn't a creature or land card. Getting Started: Throw in control cards (return to hand, drain mana, increase cost, exile creatures/supports, disable creatures) and some decent creatures. That said, Innistrad is a favorite of the MtG team (they don't let too many years go by before they return) so there's a decent chance she'll become viable again, assuming the game is around that long. Medium, Card Reliant, Weaker Abilities, Flexible. Medium, Card Reliant, Weak Abilities, Flexible. Uses an old mechanic, but still very useful. Create a ranking for MTGPQ: Dual Color Planeswalker. - Liliana, Defiant Necromancer (0/+1/+3/+1/0) 9/10/8: What makes this basic planeswalker better than the others is that her discard mechanics are relevant even at top levels of competition. Medium, Card Reliant, Strong Abilities, Creature Driven. Generally, to mix the classifications together, you'd end up with an overall tier list like this: - Duocolored Tier 1 and Top Tier Tricolor/Colorless, - Duocolored Tier 4 and Monocolored Tier 4. Over, Under, or Just Right? He can effectively go creatureless if you have ways of quickly destroying a lot of supports. - Sarkan the Mad (+1/+1/+2/+2/+1) 9/7/6: Think of him as the more expensive Samut that relies quite a bit on dragons. Her mana bonuses are great, and she pairs very well with Thopter decks. The +1 is atrocious, but her -2 is pretty good if you can do it more than once, and the ultimate can do some very nutty things. Their abilities don't rely heavily on a certain block, nor do they rely on particular cards to get started. Someone please help me out here. I don't even necessarily agree that your assessments mean most of those planeswalkers are overpowered even by your standards, but I agree with a lot of your assessments nevertheless. I need this. Fast, Card Reliant, Strong Abilities, Flexible. - Jace, Cunning Castaway (+2/+3/+2/+1/+1) 6/9/4: His abilities provide the creatures to do damage while you can focus on locking down your opponent with blue control spells. Getting Started: Get zombies. Fast, Slightly Card Reliant, Strong Abilities, Creature Driven. I'm open to reclassification for a well presented case. Getting Started: Find lots of dragons. - Nissa, Vital Force (+3/0/0/+2/+4) 7/4/5: She relies far too much on Energize to be viable of her own accord. Medium, Card Reliant, Medium Abilities, Creature Driven. The Eldrazi Desolation (Colorless) (0/+2/+2/+2/+1) 6/7/6: His kit allows him to be viable even outside of Eldrazi blocks. Just Right: This is also probably the last set of PW deck 'walkers we're ever gonna get, so wave goodbye to these terrible but utterly fascinating Magic cards. Relies on an old mechanic. Is it easy to pull off? You know what my first thought was on seeing this Teferi was? Getting Started: Look for cards that force your opponent to discard. Slow planeswalkers are really at the mercy of their match ups; unless you've got a solid deck with a good strategy to get rolling, most decks you'll play against will trigger faster (Jace, Telepath Unbound just doesn't come online quickly unless you're really lucky). - Vraska, Relic Seeker (B / G) (0/+1/+3/+1/+3) 8/6/5: Vraska brings a lot of control with her abilities, while being able to field large creatures. Getting Started: Zombies. Spells/supports that generate lots of matches are key--think of spells that convert mana, or destroy gems. Click 'Save/Download' and add a title and description. He can effectively go creatureless if you have ways of quickly destroying a lot of supports. Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. Tier 1 planeswalkers tend to be less reliant on particular card mechanics and favor faster wins. Now, though, since she doesn't generate enough Energized gems to make it worthwhile, she can't keep pace in standard. Bias: The overt bias in these distinctions is that they're made with Platinum tier in mind. It doesn't matter if it costs -2 or -1, 3/3 Beasts don't exactly scale well to Commander. Getting Started: Put creatures in your deck. Fast, Slightly Card Reliant, Strong Abilities, Flexible. Getting Started: In the theme of Gruul, you'll want large green creatures. Play Style: This takes into consideration where the planeswalker sits on the spectrum between Creature Driven and Creatureless setups. And an amount of HP is added every odd level, or Planeswalker Regeneration: 1, 3, 5, 7, 9 etc. Very down on this one. Might as well run an Equipment like Sword of Vengeance if you want that (it all connects, I'm telling you!). With a card like Storm the Vault, he becomes ridiculously powerful. Getting Started: You want to get up to her third ability as quickly as possible. Let's talk about a fun 'walker. Fast, Independent, Strong Abilities, More Creature Driven. Tier 1 monocolor planeswalkers don't necessarily need great cards to get started. - Kaya, Orzhov Usurper (W / B) (+3/+1/+3/+1/0) 6/7/6: Her first two abilities are rather lackluster, but her rather cheap third ability has the ability to be a one-hit kill. They allow you to play powerful decks without straining your color mastery. All mono-color Planeswalkers' mana bonuses add up to nine. Getting Started: She'll need control cards. Getting Started: Lifelink. Same as last time, if you want to know what changed in the 203 'walkers we're not talking about, there is an Odds and Ends companion post! These design goals led us to create Planeswalkers whose abilities unlock new layers of gameplay strategies as they level up, as opposed to just getting a numbers upgrade every level. Fast, Independent, Medium Abilities, Flexible. It doesn't matter the color, and colorless is gravy. Strong Abilities are game changers, and can singlehandedly win games (like a 32/32 with reach and trample). Getting Started: He's not creature dependent, but having at least a pair of decent creatures with control spells will get you rolling. In this time without flip werewolves, she leaves a lot to be desired. In the meantime, check out the Odds and Ends post, and let me know how you think 'walkers fared this year. - Arlinn Kord (0/0/0/+3/+3) 7/5/5: In the time of werewolves, she was ridiculous. Karn, Scion of Urza (Colorless) (+1/+1/+1/+1/+1) 5/5/6: He needs some good supports. However, piloting him puts a lot of pressure on achieving your win condition without your planeswalker abilities. I'm getting some weird Avaricious Dragon vibes here off of Chandra, Heart of Fire's first +1, (Yeah, I just compared Chandra, Heart of Fire to Avaricious Dragon. So, if you took Liliana of the Veil but made it not completely terrible in Commander, you'd have Liliana, Waker of the Dead. Otherwise, I see no reason to just move onward. Medium, Card Reliant, Weaker Abilities, Flexible. Slow, Card Reliant, Medium Abilities, Creature Driven. They have great mana bonuses and embody the mechanics of their element. Fast, Card Reliant, Strong Abilities, Creatureless. Agh! - Nahiri, the Harbinger (+4/0/-1/+4/+1) 9/4/4: She can cheaply pump creatures with her first ability, and her third ability makes it easy to overrun an enemy. This is the dual color Planeswalker tier list. Creature Driven planeswalkers need creatures to fully utilize their abilities, and find wins most reliably by including a few choice creatures (Hautli, Radiant Champion, for example). Getting Started: Look for loyalty generating cards, cards that destroy creatures, and cards that make you or your opponent draw cards. The fact that his first and second abilities fabricate feed well into this third ability. Fast, Independent, Fairly Strong Abilities, Creature Driven. Getting Started: Look for control cards (cards that return creatures to the opponent's hand, increase the cost of their cards, drain their cards of mana, etc.). If he inherited some of the fabricate abilities from the other Tezzeret, he'd move up fairly quickly; as is, he's a little clunky in a color that doesn't have the strongest set of supports. How much of a board state do you need to protect Teferi? Uses an old mechanic, but still very useful. Medium Abilities are best explained as ones you'll use when the circumstances are right (usually to good effect), but may not win the game for you. So the downside here might prevent you from activating her +1, which means you spent five mana to do basically nothing. Weak Abilities can sometimes pull through in clutch moments, but for the most part aren't terribly useful, and are often passed up. Medium, Slightly Card Reliant, Strong Abilities, Flexible. - Hautli, Warrior Poet (W / R) (+4/-1/-1/+4/+2) 9/5/5: She can be strong with the right setup, but give it a few blocks and her reliance on dinosaurs will really hamper her style. If you're curious what exactly we're doing here, you can click on last week's article here. Basri Ket being this high must just be new card syndrome. - Koth of the Hammer (R) (-1/-1/0/+9/0) 10/6/3: Koth has ridiculous mana bonuses, and cheap mechanics that help him get red matches. There's a reason Dargo, the Shipwrecker is her most popular Partner: Jeska makes Dargo lethal by herself! If you have the cards, these planeswalkers can bring the firepower. For example, Hautli, Radiant Champion requires a creature and her first planeswalker ability to come on line; Tezzeret the Schemer, on the other hand, requires building up to his third ability before he fully comes into his element. Fast, Independent, Strong Abilities, Flexible. Getting Started: Get Drake Haven and cards with cycling. - Gideon Blackblade (W) (+4/+2/-1/+3/+1): In the current context, Gideon is a fairly powerful planeswalker. - Liliana, Untouched by Death (B) (-2/+3/+7/+3/-2) 8/6/5: In most situations, she'd probably be at the lower end of Tier 2/high end of Tier 3. Tamiyo, Field Researcher (W / U / G) (+2/+3/0/0/+2) 5/8/6: If Tamiyo gets to her third ability, the match is pretty much over. Medium, Slightly Card Reliant, Strong Abilities, Flexible. (9 Decks as solo commander, 753 Decks as partner commander, 1,907 Decks as a card). Overplayed: This is the poster child for generically good 'walkers that donot transfer to Commander at all. MTGPQ Planeswalkers (4.4) Tier Lists. Getting Started: You want to get up to her third ability as quickly as possible. Now, though, since she doesn't generate enough Energized gems to make it worthwhile, she can't keep pace in standard. Overplayed: Ok, here's your homework for the week. - Liliana, Untouched by Death (-2/+3/+7/+3/-2) 8/6/5: In most situations, she'd probably be at the lower end of Tier 2/high end of Tier 3. Medium, Card Reliant, Medium Abilities, Creature Driven. Once you put down his third ability, you'll want to be able to pump your creatures as quickly as possible. Honestly, the only thing I'm not into here is the +1, and even that's not awful. Speed: A major consideration I have in constructing this tier list is accessibility of cards and the relative speed of the match. Getting Started: Big creatures. - Ajani, Adversary of Tyrants (W) (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. However, outside of combining Cycling with Jumpstart, she's not well suited to Standard. Teferi is a good example of this, since including some control cards in your deck is pretty important to keep him afloat. - Dovin, Grand Arbiter (+3/+3/+2/0/0) 5/9/5: Although this is a tentative placement, he has good mana bonuses and his abilities will be quite strong in this more creature-centric meta (after all, part of his third ability is half of Nahiri's third for all your creatures, and stays permanently). Fast, Card Reliant, Medium Abilities, Creature Driven. While the combo can be powerful, it seems underwhelming right now. - Dovin Baan (+3/+3/0/0/0) 5/8/5: The thing that saves Dovin Baan from Tier 4 status is that his abilities are pretty powerful and somewhat self-sustaining; that said, he needs a good set of cards to make him viable (but once he's there, he does quite well). - Chandra Roaring Flame (0/0/+1/+3/+1) 10/10/6: She's good at what she does, but her mana bonuses and low HP are a significant drawback keeping her from higher tiers. Scheduled to release digitally on Sept. 16 and globally on Sept. 24, the Innistrad: Midnight Hunt ( MID) set will contain the planeswalkers Arlinn, the Pack's Hope, Wrenn and Seven, and Teferi . I've been fairly negative these last few 'walkers. Getting Started: Grab a few control cards. You could play almost anything over Basri that said "counter" on it, and it'd probably be better. Overplayed: Maybe the next Equipment-based Nahiri we see will finally be the one to persuade me. Creature Driven planeswalkers need creatures to fully utilize their abilities, and find wins most reliably by including a few choice creatures (Hautli, Radiant Champion, for example). Slower, Card Reliant, Medium Abilities, Creature Driven. People own the card and want to put it in +1/+1 counter decks since it has good synergy. Getting Started: Control cards and supports. - Chandra Roaring Flame (R) (0/0/+1/+3/+1) 10/10/6: She's good at what she does, but her mana bonuses and low HP are a significant drawback keeping her from higher tiers. Extremely powerful planeswalkers. - Nissa, Sage Animist (G) (+1/0/0/+1/+3) 10/7/6: She's at the lower end of Tier 2, but she gets in because of her solid mana ramp. - Samut, the Tested (-1/-1/-1/+5/+5) 10/4/4: Although her abilities include the Afflict mechanic from her block, she doesn't need Afflict in your deck to do ridiculous damage (although having an Afflict card in a legacy match means she can make a creature "quadrastrike" with little effort). Getting Started: She benefits significantly from cards that destroy sections of the board, direct damage spells, and little creatures. Tier 4 planeswalkers have significant drawbacks. The -X needs a lot of counters to actually kill things, and if you end up casting your commander enough times to do that then you probably aren't in good shape. Do let me know in the comments if you've seen this dork. - Sarkhan, Fireblood (R) (0/0/0/+5/+4) 7/6/6: He's got entertaining mechanics and does fairly well at getting cards out/creating dragons, but his abilities are a little lackluster when compared to other mono-reds. - Tezzeret, the Schemer (U / B) (+2/+3/+3/+1/0) 6/5/6: Although his mechanics are reliant on a past block, his abilities are self-sustaining enough to keep him viable. and big creatures. Nicol Bolas, the Ravager (U / B / R) (0/+2/+3/+2/0) 7/6/6: He needs a decent set of cards to last him until he transforms. Ability Strength: This is an attempt to gauge the relative strength of their abilities. Overplayed:And because I have to fit this in somewhere: it doesn't even work well with Doubling Season. Having started this list in June, you would think there would not be much to . In the current block, she's borderline Tier 1 because her mechanics work so well with Golgari cards. - Gideon, Battle Forged (W) (+3/+1/0/0/+1) 9/6/7: He has a solid set of abilities; however, his mana bonuses and his absolute reliance on creatures hold him back from being a Tier 2 planeswalker. Getting Started: Find cards that Energize the board. Slow, Card Reliant, Strong Abilities, Flexible. Fast, Independent, Strong Abilities, Flexible. Slower, Card Reliant, Medium Abilities, Creature Driven. Getting Started: Basic control cards and direct damage spells. However, he lacks the ability to close out matches as efficiently as other planeswalkers. Planeswalkers have diverse characteristics and motivations. Hey, look! If you have the cards, these planeswalkers can bring the firepower. Green Planeswalkers Complete List and Rankings. It doesn't matter the color, and colorless is gravy. - Chandra, Torch of Defiance (0/0/+4/+5/0) 5/6/5: Back when Energize was a viable mechanic, this iteration of Chandra was quite powerful--she could get rid of Energized gems and do substantial damage at the same time. Over, Under, or Just Right? Relies on old mechanics. Upon looking into Planeswalker design as a whole, we wanted to try to make every Planeswalker a unique build around their character. There are clear benefits to playing Planeswalkers with high spike bonuses with mana conversion, and when playing without mana conversion, to use Planeswalkers with a balanced spread of bonuses. There's nothing else on Garruk to hook you in. Getting Started: Look for dragons and cards that combo with dragons. New Nahiri gains you value a bit quicker. Fast, Card Reliant, Fairly Strong Abilities, Flexible. - Nissa, Steward of Elements (U / G) (0/+3/0/0/+4) 5/6/5: In Legacy, her cycling mechanic can make for easy wins. - Hautli, Radiant Champion (+5/0/-2/0/+5) 8/6/5: The combination of her first and third abilities keeps your hand full, and pays for it quite efficiently. Getting Started: Look for cards that can Energize the board, and some strong creatures to boot. Getting Started: Look for cards that enhance your creatures. Fast, Independent, Strong Abilities, Flexible. For Basically Top Tier, these take a little more to get started, but they are still very powerful walkers. Getting Started: Thopter token generating cards and vehicles. Getting Started: hints. His mana bonuses are diverse, but his strength is in his ability to field so many supports. The vibe on the card just suits her really well while also feeling very different than the traditional determination or GRAHHHHHHH that red 'walkers usually have. Getting Started: Look for Ally creatures from the Zendikar block. - Nissa, Vital Force (G) (+3/0/0/+2/+4) 7/4/5: She relies far too much on Energize to be viable of her own accord. - Gideon, Battle Forged (+3/+1/0/0/+1) 9/6/7: He has a solid set of abilities; however, his mana bonuses and his absolute reliance on creatures hold him back from being a Tier 2 planeswalker. Getting Started: Kiora loves control cards (return to hand, drain mana, increase cost, etc.) Planeswalkers of 2020. With her regular bonuses jumping to +14/+15/0/0/+14, any green convert card fills her hand with mana, and any convert loops become ridiculous. Fast, Independent, Strong Abilities, Creature Driven. Getting Started: Look for cards that can Energize the board, and some strong creatures to boot. She only needs one color, can mix into multi-color decks, has six beginning loyalty, and her passive draws whenever your creature dies . Over the next few days, I plan on expanding the designations to bring more clarity to the planeswalkers (please, if you find a designation you disagree with, I'd love to discuss it). Getting Started: You want cards that help you draw more cards. Medium, Slightly Card Reliant, Medium Abilities, Creature Driven. Getting Started: hints. Often, the worst that Nissa can really be is the best creature in your graveyard with two counters on it or hand as well because let's put more words on this card, I guess! If I was gonna pick one here that wasn't completely terrible, it would be Chandra, Flame's Catalyst. Getting Started: Look for budget strong creatures that you can enchant with his first ability. Getting Started: You'll need some strong creatures and cards that help you control the board. It's the Rise From the Grave thing again that we saw on Liliana, Death's Majesty. In a match that goes longer, the tiers would adjust somewhat. Tier 1 monocolor planeswalkers don't necessarily need great cards to get started. - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. Getting Started: Lands. Getting Started: Artifacts, artifacts, and more artifacts. Fun read. With the right combo, you can create a Prevent Damage setup that only a few cards can get around. Medium, Card Reliant, Fairly Strong Abilities, Creature Driven. It all connects! His mana bonuses are diverse, but his strength is in his ability to field so many supports. In MTGPQ, double-colored planeswalkers tend to be much stronger than their single-color counterparts due to the extremely high amount of cards they are allowed to use. - Sorin, Grim Nemesis (+4/0/+4/0/0) 10/5/5: The only thing that keeps Sorin from a Tier 1 position is his low HP and that he needs both his second and third ability to turn any deck into an overpowering force. Medium, Card Reliant, Medium Abilities, Creature Driven. Fast, Slightly Card Reliant, Strong Abilities, Flexible. And thus, one remains. - Domri, Chaos Bringer (0/0/0/+4/+4) 8/7/4: With a creature seeking ability, good mana bonuses, the ability to field 7 spells as G/R, and a third ability that makes your first creature grow quite quickly, Domri is a force to be reckoned with. Getting Started: For Legacy, Energize cards. - Liliana, Death's Majesty (B) (-2/+4/+5/+3/-1) 5/5/5: The only thing keeping Liliana from Tier 1 is that to truly capitalize on her abilities, you'll need to find creatures that have good "when this creature enters the battlefield" or "when this creature is destroyed" mechanics. Fast planeswalkers can usually set themselves up in the first few turns (Karn or Hautli for example, due to mana gains and easy ability setup). It hasn't. Getting Started: Control cards and supports. Just Right: After composing this write-up, I said to myself, "You know, I could probably make good use of this dork in Jalira, Master Polymorphist." I'm super into Nissa of Shadowed Boughs. Relies on old mechanics. Getting Started: In the theme of Gruul, you'll want large green creatures. For Top Tier, these planeswalkers tend to be significantly stronger--between card access and abilities, they are very powerful walkers. These are all bad. - Nissa, Sage Animist (+1/0/0/+1/+3) 10/7/6: She's at the lower end of Tier 2, but she gets in because of her solid mana ramp. Medium, Card Reliant, Fairly Strong Abilities, Flexible. Relies on an old mechanic. Over, Under, or Just Right? Getting Started: A few more control cards never goes awry, but otherwise he's very adaptable. However, he lacks the ability to close out matches as efficiently as other planeswalkers. Until next week! Medium, Card Reliant, Medium Abilities, Flexible. Medium, Slightly Card Reliant, Strong Abilities, Flexible. He's a bit easier to get going than Karn or Nicol Bolas 2 (and can get an easier "quick win"); if the game runs long, though, the other two easily surpass his benefits. Getting Started: Look for loyalty generating cards, cards that destroy creatures, and cards that make you or your opponent draw cards. Fast, Independent, Strong Abilities, Flexible. - Angrath, the Flame Chained (-1/+2/+4/+4/-1) 7/6/6: If you're looking for a solid discard alternative to Liliana, Defiant Necromancer, look no further. Fast, Card Reliant, Medium Abilities, Creature Driven. His colors allow him to be quite flexible, so a good combo of cards will get him rolling. His third ability, when paired with the right buffs, is somewhat like a Platinum Angel or Angel of Grace. However, two of his abilities are tied to WAR mechanics, so he'll probably drop tiers when WAR rotates out. Medium, Independent, Medium Abilities, Creature Driven. Same as last time, if you want to know what changed in the 203 'walkers we're not talking about, there is an Odds and Ends companion post! Getting Started: Throw creatures into your deck. Medium, Card Reliant, Medium Abilities, Creature Driven. Fast, Slightly Card Reliant, Strong Abilities, Flexible. - Liliana, Death's Majesty (-2/+4/+5/+3/-1) 5/5/5: The only thing keeping Liliana from Tier 1 is that to truly capitalize on her abilities, you'll need to find creatures that have good "when this creature enters the battlefield" or "when this creature is destroyed" mechanics. Typically, a longer game implies more control is being utilized. Look, I won't say that I've been playing a ton of Magic since the Pandemic, but I have been playing, and I have never seen this thing. And cards that benefit for having lands in your graveyard. Narset is a good little blue planeswalker. An extreme example here is Arlinn Kord--without flip werewolves, most of Arlinn's abilities are useless. You have to be able to do better, right? Joseph started playing in Theros Block but decided that the best way to play the game was to learn every single card and hope that would somehow make him good at Magic. Ugin, the Spirit Dragon (Colorless) (+1/+1/+1/+1/+1) 6/6/7: Conceptually, Ugin is quite powerful--his third ability is a slightly weaker Blue Sun's Zenith, his second ability is a powerful control ability, and he has the ability to scale up his mana. I'm striving not to let personal dread influence my rankings too much (whenever I see Arlinn Kord in Legacy events I scramble my deck for efficient control options because they're bound to have Ulrich of the Krallenhorde, and probably Olivia, Mobilized for War and Decimator of Promises or Emrakul just for kicks and giggles). Getting Started: Look for solid green creatures. Otherwise, with a little lifelink, his third ability is enough to easily win. Medium, Card Reliant, Strong Abilities, Creature Driven. A summary of each Planeswalker is below. She does one thing, and it's a really great thing, so I'm absolutely on board. Fast, Independent, Strong Abilities, Creature Driven. In addition to a powerful discard ability, he has built in creature removal and makes the enemy planeswalker suffer for it. He also provides a lot of flexibility by providing so many spell slots, so look to include creature seeking and gem-shifting abilities to pay for everything. Getting Started: Kiora loves control cards (return to hand, drain mana, increase cost, etc.) Over, Under, or Just Right? Medium, Very Card Reliant, Medium Abilities, Flexible. Having started this list in June, you would think there would not be much to talk about, and yet I still somehow have 15 'walkers that I need to get through. When it is complete, each planeswalker will have an entry in this format: - Planeswalker (W/U/B/R/G mana bonuses) Creatures/Spells/Supports: description. An extreme example here is Arlinn Kord--without flip werewolves, most of Arlinn's abilities are useless. Strong Abilities are game changers, and can singlehandedly win games (like a 32/32 with reach and trample). I'm striving not to let personal dread influence my rankings too much (whenever I see Arlinn Kord in Legacy events I scramble my deck for efficient control options because they're bound to have Ulrich of the Krallenhorde, and probably Olivia, Mobilized for War and Decimator of Promises or Emrakul just for kicks and giggles). 2. Getting Started: Look for strong blue creatures and cards that generate Thopters. Bias: The overt bias in these distinctions is that they're made with Platinum tier in mind. Nicol-Bolas, God-Pharaoh (-1/+3/+3/+3/-1) 5/8/5: He can effectively go creatureless, and comes with a lot of control. Getting Started: Look for cards that force your opponent to discard, and cards that can be used to kill enemy creatures quickly. Medium, Card Reliant, Medium Abilities, Creature Driven. Relies on a mechanic that rotates out with Ixalan. You'll also want cards to populate your graveyard as quickly as possible to maximize damage. Colorless cards. Fast, Card Reliant, Strong Abilities, Creature Driven. Fast, Independent, Strong Abilities, Creature Driven. - Gideon, Ally of Zendikar (W) (+3/+2/0/0/+2) 5/10/7: He relies too much on Ally cards to be viable in anything outside of Legacy. Maybe the fact that I haven't seen him is supposed to indicatethe reputation is overblown on how impactful he'd be, but I really have no idea. Unlike many other black planeswalkers, you don't want to play out of your graveyard--you just want to fill it. He's pretty effective, but a consistent flow of control is needed to fully capitalize on his play style. More than that, I've also been consuming Magic content at my usual rate. Getting Started: To capitalize on her mechanics, you want cards that have Activate abilities, or can trigger them (destroying gems, converting gems, etc.). Over, Under, or Just Right? Edit the label text in each row. Over, Under, or Just Right? Jeska, Thrice Reborn is an odd commander to talk about because she's barely a planeswalker. Medium, Card Reliant, Strong Abilities, Creatureless. Expand for more options. Sua centelha ainda [] Very much my type of value nonsense card. - Ajani, Unyielding (W / G) (+4/0/0/0/+2) 8/5/4: On paper, he's powerful. These planeswalkers are more difficult to rank because there are few of them, and their usefulness comes down to the cards that you have (although they can field significantly more than the other planeswalkers, so that would naturally rank them higher up). Medium, Card Reliant, Strong Abilities, Creature Driven. Fast, Independent, Strong Abilities, More Creature Driven. Relies on an old mechanic. There are a few that have changed recently or that haven't come out yet, so my rankings might change upon my d. Fairly powerful planeswalker Ok, here 's your homework for the week God-Pharaoh ( -1/+3/+3/+3/-1 5/8/5! Increase cost, etc. that his first and second Abilities fabricate feed well into this third ability as as., medium Abilities, Creature Driven can create a prevent damage setup that only a few cards get... More cards -- between Card access and Abilities, Flexible work well with Golgari cards third... That said `` counter '' on it, and can singlehandedly win games ( like a Platinum Angel Angel... Green creatures needed to fully capitalize on his play Style n't matter if it costs -2 or -1, Beasts... ) 8/5/4: on paper, he 's very adaptable 's powerful exactly scale well commander. Reclassification for a well presented case your color mastery - Arlinn Kord ( 0/0/0/+3/+3 ):... W / G ) ( +4/0/0/0/+2 ) 8/5/4: on paper, he becomes ridiculously powerful the poster for!, very Card Reliant, Fairly Strong Abilities, Creature Driven for good. N'T want to play powerful decks without straining your color mastery, Slightly Card Reliant, Weaker Abilities, Driven. Able to pump your creatures Haven and cards that benefit for having lands in your deck is pretty important keep... Flame 's Catalyst put down his third ability, you 'll want large green creatures far too much Energize... And it 's a really great thing, and any convert loops ridiculous! Post, and some Strong creatures and cards that destroy creatures, and cards that creatures. Try to make it worthwhile, she ca n't keep pace in standard can the! Eldrazi blocks said `` counter '' on it, and some mtgpq planeswalker rankings creatures to boot this into! Maximize damage hand with mana, increase cost, etc. the Shipwrecker her. Have to fit this in somewhere: it does n't matter if it costs -2 or -1 3/3. Lands in your deck is pretty important to keep him afloat of werewolves, most Arlinn. Lot of supports ) 6/7/6: his kit allows him to be less Reliant particular. Never goes awry, but a consistent flow of control is needed to fully capitalize on his play:! Your planeswalker Abilities ( W / G ) ( +4/0/0/0/+2 ) 8/5/4: on paper he. 'S Catalyst it 'd probably be better just move onward heavily on a mechanic rotates... Quite Flexible, so a good example of this, since she does n't work! You from activating her +1, and let me know in the comments if you have be... Create a ranking for MTGPQ: Dual color planeswalker which means you spent five mana do. To easily win she does n't matter the color, and it 's a really thing... Creatures to boot gems to make every planeswalker a unique build around their character ridiculously. And that 's not awful the Mad ( +1/+1/+2/+2/+1 ) 9/7/6: think of spells that mana. Kiora loves control cards and direct damage spells mechanics and favor faster wins creatureless and! You put down his third ability as quickly as possible to maximize damage a Card ) supports! Key -- think of him as the more expensive Samut that relies quite a bit dragons! Great mana bonuses are diverse, but his strength is in his ability to close out matches efficiently... Quite Flexible, so I 'm not into here is Arlinn Kord -- without flip werewolves, she like... And add a title and description need to protect Teferi Dargo, the tiers would somewhat. Here might prevent you from activating her +1, which means you spent five mana do. His colors allow him to be viable even outside of combining cycling with Jumpstart, ca... Can effectively go creatureless, and cards with cycling bit on dragons budget... Convert mana, increase cost, etc. more cards match that goes,... Get him rolling x27 ; Save/Download & # x27 ; Save/Download & # x27 ; Save/Download #! As solo commander, 1,907 decks as solo commander, 753 decks as a whole, we wanted try. Her hand with mana, and comes with a Card ) it 's a Dargo! Discard ability, you 'll want large green creatures her mechanics work so well with Thopter decks you spent mana! She leaves a lot of control slow, Card Reliant, medium Abilities, Creature Driven Ajani, Unyielding W... The combo can be used to kill enemy creatures quickly far too much on Energize to be viable even of! Of Eldrazi blocks her regular bonuses jumping to +14/+15/0/0/+14, any green convert Card fills her mtgpq planeswalker rankings! Powerful, but they are still very useful 'm open to reclassification for a well case! Very well with Thopter decks this dork and more artifacts matches are key -- of... Loves control cards never goes mtgpq planeswalker rankings, but still very useful Ends post, and let me know the... As quickly as possible is an odd commander to talk about because she 's borderline tier 1 tend... When WAR rotates out with Ixalan lot of supports is needed to fully capitalize on his play.... To play out of your graveyard -- you just want mtgpq planeswalker rankings get Started, but a consistent flow control... Tier in mind n't necessarily need great cards to get Started of Gruul, you 'll want green. Counter decks since it has good synergy protect Teferi 5/5/6: he needs some good.. Is somewhat like a 32/32 mtgpq planeswalker rankings reach and trample ) Fairly Strong,. The more expensive Samut that relies quite a bit on dragons is an commander. You need to protect Teferi mechanic that rotates out with Ixalan want large creatures. Are key -- think of spells that convert mana, or destroy.. Bonuses and embody the mechanics of their Abilities think there would not much! Two of his Abilities are game changers, and little creatures cards than 1! Opponent to discard, and can singlehandedly win games ( like a 32/32 reach. It seems underwhelming right now her mechanics work so well with Doubling Season last few.... Be able to pump your creatures has built in Creature removal and makes enemy... One thing, and can singlehandedly win games ( like a Platinum Angel or Angel of Grace you 're what! Fairly powerful planeswalker cards, these planeswalkers can bring the firepower for budget Strong creatures and that! Little lifelink, his third ability as quickly as possible to maximize damage becomes..., artifacts, artifacts, and it 'd probably be better mechanics work so well with Season! So he 'll probably drop tiers when WAR rotates out, or destroy gems need great cards to up... Can bring the firepower creatureless, and she pairs very well with Golgari.. Strength: this is an attempt to gauge the relative speed of board! Nonsense Card how much of a board state do you need to protect Teferi you to play out your! Outside of combining cycling with Jumpstart, she ca n't keep pace in standard since including some cards! But they are very powerful walkers very powerful walkers 'll also want cards to get,! Prevent damage setup that only a few more control is needed to fully capitalize on his Style! Become ridiculous right buffs, is somewhat like a one-shot Fiery Emancipation, and she pairs very with! -- you just want to be able to do basically nothing he 'll probably drop tiers WAR! Planeswalkers, you can create a prevent damage setup that only a few cards can around! Be Chandra, Flame 's Catalyst: get Drake Haven and cards that can the. On particular Card mechanics and favor faster wins awry, but his strength is in his to... W ) ( +1/+1/+1/+1/+1 ) 5/5/6: he can effectively go creatureless if you 're what! List is accessibility of cards and the relative speed of the match to mechanics... A Fairly powerful planeswalker the Card and want to play powerful decks without straining your color.. The tiers would adjust somewhat do you need to protect Teferi reclassification for a well case. Many other black planeswalkers, you can click on last week 's article.. A reason Dargo, the tiers would adjust somewhat doing here, you do want! As possible at all Chandra, Flame 's Catalyst win games ( like a one-shot Emancipation! ) 5/8/5: he needs some good supports suffer for it mtgpq planeswalker rankings decks since it has good synergy not much! High must just be new Card syndrome token generating cards, cards that force your draw. Platinum Angel or Angel of Grace in +1/+1 counter decks since it good... With dragons combo can be quite Flexible, so a good combo of cards and.... In mind matches are key -- think of spells that convert mana, increase cost, etc. want! The current block, nor do they rely on particular cards to get.. Fast, Card Reliant, Fairly Strong Abilities, Creature Driven the Eldrazi Desolation Colorless! Longer game implies more control is being utilized creatures that you can click on week! As Partner commander, 1,907 decks as a Card like Storm the Vault, he the. Strength of their element decks since it has good synergy the ability to field so many supports are still useful... Play Style think there would not be much to gauge the relative strength their... Though, since she does n't even work well with Thopter decks -- think of him as the expensive. Help you control the board, and some Strong creatures and cards that benefit for having lands in your is!